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Evidence Guide: ICTGAM410 - Develop 3-D components for interactive games

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

ICTGAM410 - Develop 3-D components for interactive games

What evidence can you provide to prove your understanding of each of the following citeria?

Confirm 3-D component requirements within the game context

  1. Identify the definition and purpose of 3-D components, with examples
  2. Identify the context of 3-D component design within the game design document
  3. Create a list of required 3-D components
Identify the definition and purpose of 3-D components, with examples

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify the context of 3-D component design within the game design document

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create a list of required 3-D components

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify 3-D component integration methods within game architecture

  1. Discuss the 3-D component format, file extensions and the ramifications of choice with the relevant personnel
  2. Establish the methods of 3-D component loading and usage
Discuss the 3-D component format, file extensions and the ramifications of choice with the relevant personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Establish the methods of 3-D component loading and usage

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Establish the content creation pipeline

  1. Finalise the required 3-D component list
  2. Discuss the hardware and software required for the creation of 3-D components and assets
  3. Discuss the methods of naming 3-D components and assets, and file archiving
  4. Establish the deadlines for 3-D component creation
Finalise the required 3-D component list

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Discuss the hardware and software required for the creation of 3-D components and assets

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Discuss the methods of naming 3-D components and assets, and file archiving

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Establish the deadlines for 3-D component creation

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Integrate 3-D components for testing and analysis

  1. Identify the evaluation methods for quality assurance
  2. Ensure that the produced 3-D components meet the established quality requirements
  3. Make changes to 3-D components, as required, by testing and evaluation
  4. Submit the finalised assets with the archiving format outlined in the assignment brief
Identify the evaluation methods for quality assurance

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Ensure that the produced 3-D components meet the established quality requirements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Make changes to 3-D components, as required, by testing and evaluation

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Submit the finalised assets with the archiving format outlined in the assignment brief

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Confirm 3-D component requirements within the game context

1.1 Identify the definition and purpose of 3-D components, with examples

1.2 Identify the context of 3-D component design within the game design document

1.3 Create a list of required 3-D components

2. Identify 3-D component integration methods within game architecture

2.1 Discuss the 3-D component format, file extensions and the ramifications of choice with the relevant personnel

2.2 Establish the methods of 3-D component loading and usage

3. Establish the content creation pipeline

3.1 Finalise the required 3-D component list

3.2 Discuss the hardware and software required for the creation of 3-D components and assets

3.3 Discuss the methods of naming 3-D components and assets, and file archiving

3.4 Establish the deadlines for 3-D component creation

4. Integrate 3-D components for testing and analysis

4.1 Identify the evaluation methods for quality assurance

4.2 Ensure that the produced 3-D components meet the established quality requirements

4.3 Make changes to 3-D components, as required, by testing and evaluation

4.4 Submit the finalised assets with the archiving format outlined in the assignment brief

Required Skills and Knowledge

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Confirm 3-D component requirements within the game context

1.1 Identify the definition and purpose of 3-D components, with examples

1.2 Identify the context of 3-D component design within the game design document

1.3 Create a list of required 3-D components

2. Identify 3-D component integration methods within game architecture

2.1 Discuss the 3-D component format, file extensions and the ramifications of choice with the relevant personnel

2.2 Establish the methods of 3-D component loading and usage

3. Establish the content creation pipeline

3.1 Finalise the required 3-D component list

3.2 Discuss the hardware and software required for the creation of 3-D components and assets

3.3 Discuss the methods of naming 3-D components and assets, and file archiving

3.4 Establish the deadlines for 3-D component creation

4. Integrate 3-D components for testing and analysis

4.1 Identify the evaluation methods for quality assurance

4.2 Ensure that the produced 3-D components meet the established quality requirements

4.3 Make changes to 3-D components, as required, by testing and evaluation

4.4 Submit the finalised assets with the archiving format outlined in the assignment brief

Evidence of the ability to:

identify and confirm 3-D component designs

identify component integration

establish the component development pipeline

generate 3-D components for games

test and analyse component integration

submit final product.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

discuss and explain current game hardware and software products

discuss and explain game-engine architecture and methods used in component importing

outline processes and techniques related to:

the creation of 3-D objects within industry-standard modelling software

the use of industry formats for the development of 3-D models and objects.