The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!
From the Wiki University
What evidence can you provide to prove your understanding of each of the following citeria?
Confirm 3-D component requirements within the game context
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Identify the definition and purpose of 3-D components, with examples Completed |
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Identify the context of 3-D component design within the game design document Completed |
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Create a list of required 3-D components Completed |
Evidence:
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Identify 3-D component integration methods within game architecture
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Discuss the 3-D component format, file extensions and the ramifications of choice with the relevant personnel Completed |
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Establish the methods of 3-D component loading and usage Completed |
Evidence:
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Establish the content creation pipeline
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Finalise the required 3-D component list Completed |
Evidence:
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Discuss the hardware and software required for the creation of 3-D components and assets Completed |
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Discuss the methods of naming 3-D components and assets, and file archiving Completed |
Evidence:
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Establish the deadlines for 3-D component creation Completed |
Evidence:
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Integrate 3-D components for testing and analysis
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Identify the evaluation methods for quality assurance Completed |
Evidence:
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Ensure that the produced 3-D components meet the established quality requirements Completed |
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Make changes to 3-D components, as required, by testing and evaluation Completed |
Evidence:
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Submit the finalised assets with the archiving format outlined in the assignment brief Completed |
Evidence:
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